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Thread Statistics | Show CCP posts - 1 post(s) |

Infinity Ziona
Minmatar Cloakers
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Posted - 2010.12.10 18:05:00 -
[1]
I don't see why they couldn't be boosted some, locking time especially, its outdated and pointless now.
We have T3's with close to BS damage and tank but cruiser lock time, tracking, sig, speed and agility.
They obviously shouldn't be boosted that much since they're 1/5 the price of a T3 or less but boosted a little wouldn't hurt the game at all.
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Infinity Ziona
Minmatar Cloakers
|
Posted - 2010.12.11 13:25:00 -
[2]
Originally by: Ulstan Big ships locking smaller ones fast would be highly imbalanced. Suddenly you don't need small stuff with your BS at gate camps.
Big ships *should* lock other big ships extremely quickly, I think. Both for balance reasons but also because of the aforementioned 'realism' issue.
We kind of have two different discussions going on. I think there are more problems with BS than them not being very good solo platforms, and the problems aren't necessarily the same.
I disagree. Big ships locking small ships makes perfect sense. A small ship still has its speed and sig radius to counter a battleship. Wheres the threat of being locked by a battleship in a reasonable amount of time if its not able to hit you.
Also I can't see battleships with a more realistic locking time eliminating tacklers, tacklers are not tacklers purely for their fast locking and I doubt anyone is suggesting giving battleships the lock time of a frigate.
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Infinity Ziona
Minmatar Cloakers
|
Posted - 2010.12.14 08:54:00 -
[3]
Originally by: Emperor Cheney
Why should a battleship be able to solo effectively? Battleship deployment should be a major statement, and that's what it currently is. A battleship can't run or hide well, but it can take a lot of punishment and lay down a lot of damage. To me, that seems right.
Why should battleships not be able to solo effectively? Why should battleship deployment be a major statement?
Solo has an extremely effective counter. Gangs. Any solo battleship would lose to a gang of anything. Any battleship, even buffed for a little more solo ability < gang.
A battleship is a relatively, cheap, low EHP, low dps , low skill point requiring ship. People haven't looked at battleships as front line, major statement ships for several years.
You make a bigger statement undocking a T3 cruiser then you do a battleship.
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Infinity Ziona
Minmatar Cloakers
|
Posted - 2010.12.15 02:13:00 -
[4]
Originally by: Hiroshima Jita
Originally by: Ephemeron
Battleship is the easiest sub-cap ship to tackle. It is easiest to catch and hold for the blob to come by and pound it to death. It is easiest to probe down. It is most susceptible to bomber strikes It is most vulnerable sub-cap to capitol attacks - particularly fighters and bombers It is easiest target to hit - both due to lack of speed and large sig radius - you can always deal your full damage to a battleship
Why does battleship have to be such an easy punching bag?
Because having a large sig radius and being slow is what defines a battleship compared to something smaller.
And you can never create a ship that will defeat blobs. If you make a solopwnmobile people will fly fleets of the things.
On the buffing battleship fleets, I think you could do wonders by making it harder to bomb battleship fleets. Bombs are kind of like reverse pre-nerf doomsdays. BC, Cruisers are fine with getting bombed, battleships take the worst beating.
Ships are not defined by their weaknesses. Battleships were defined by being the hardest hitting, longest lasting ships. They were given the penalties you mention to balance out their capabilities.
They no longer have the benefits that justify the penalties. Thanks to sig radius and speed negating damage they have fallen behind and cannot compete effectively.
They were never supposed to be purely fleet ships, they were intended also, and did extremely well, in small gangs and even solo.
Successive nerfs to aspects of the game and the addition of other ship classes have unintentionally outdated them.
They need increased build cost, increased dps and increased tank to balance them again. --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |

Infinity Ziona
Minmatar Cloakers
|
Posted - 2010.12.21 04:00:00 -
[5]
Originally by: Ephemeron The more I think about the whole cap fleet mobility idea and cyno mechanics, the more I realize it was a bad idea. CCP could have thought of something better.
The basic idea of long range instant teleportation of military units wrecks havoc on strategy and tactics.
Battleships are effected most by it simply cause they are easiest ships to tackle. But any expensive ship that's tackled for more than 5 seconds suffers the same vulnerability.
Pandering to the casual crowd > thinking of better stuff. --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |

Infinity Ziona
Minmatar Cloakers
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Posted - 2010.12.22 11:26:00 -
[6]
EHPDPSSpeedAlign Trist20009327003.8 Cat350016816006.5 Rax800032013009.3 Myrm20000372111212.6 Mega3200046096018.6
These are stats of gallente ships from frig to bs, fitted with t1 neutrons and a t1 mwd.
As you can see the align times on the ships are fairly uniform in scale until you get to the BS, where it jumps from a step of around 3 seconds per class to 6 seconds from bc to bs (200% penalty).
Adjusting the battleship to 15 seconds would be a fair and decent buff.
The EHP jumps roughly by 100% until you get to battleships where it jumps only by 33%. Adjusting battleship to be more in line with progression would be a fair and decent buff.
Dps looks fine as it is.
After adjustements it would look like this:
EHPDPSSpeedAlign Trist20009327003.8 Cat350016816006.5 Rax800032013009.3 Myrm20000372111212.6 Mega4000046096015.6
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